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@  Sonic J : (30 October 2014 - 10:19 AM) That's deep, man.
@  RedAuthar : (30 October 2014 - 10:17 AM) ...no I meant the water downed version of Colors is black and white.
@  Sonic J : (30 October 2014 - 10:15 AM) ...Groovy.
@  Uncle Ben : (30 October 2014 - 10:15 AM) Latter
@  Sonic J : (30 October 2014 - 10:14 AM) Are you saying that when you water down black and white, you get colors? I don't know whether to call that racist or a cliche 90's equality song.
@  Uncle Ben : (30 October 2014 - 09:18 AM) Well, cause of my Attack on Titan sweatshirt, the Anime Club wants me to join them
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@  ILOVEVHS : (28 October 2014 - 06:44 PM) THIS IS WHY YOUNG JUSTICE AND GREEN LANTERN WERE FUCKING CANCELLED
@  ILOVEVHS : (28 October 2014 - 06:43 PM) 7 AM EASTERN TIME
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@  TheRedStranger : (28 October 2014 - 04:47 PM) DVR.

Lavender Town Legend


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#1
Shadow

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Interesting creepy article I found. Its worth a read. icon_e_surprised.gif



QUOTE
「シオンタウンの音楽」 ("Song of Shion Town") "Lavender Town Tone" Analysis (+ "Ghosts in the Machine" Analysis)
ライサンダー・ゴエトとレジロ (Version 2.2 2/12/99


Overview
The phenomenon of the "Lavender Town Tone" is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the "Pocket Monsters" (Pokémon) series of games, in particular the first two games of the series, "Red" and "Green". Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.
This analysis will discuss the other phenomena that is often confused with the "Lavender Town Tone", known as "White Hand Sprite", "Ghost Animation" and "buried alive model", as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these "easter eggs" in post-first wave cartridges.

History of the Game
The first cases of the "Lavender Town Tone" and associated events were reported a few months after the release of of "Pocket Monsters Red and Green" for the handheld "Game Boy" videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the "Lavender Town Tone" had the level of severity that it did. In the game, the player takes on the role of a "Trainer", whose task it is to capture, tame and train wild creatures called "Pocket Monsters" for battle. These games, and the two newest additions to the series, "Pocket Monsters Gold and Silver", an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called "Lavender Town" (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer's own home town), and possesses very few of the services available to the Trainer in every other city in the game - indeed, the location would be unremarkable were it not for the "Pokémon Tower" (ポケモンタワー) located there - a colossal building that holds the graves of hundreds of deceased Pokémon.
It is theorized that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictions - and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology
It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgment of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms - records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the "Lavender Town Tone" [an audio phenomenon] but from the so-called "White Hand Sprite", "Ghost Animation" and "buried alive model", all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behavior, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail -- "Lavender Town Tone"
The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
"The Pokémon Tower is a visible result of that," Seki told ゲームの次元 ("Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly under exaggerating how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below).
What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones, resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.

Pathology Detail- Visual Overview

These visual effects are known among programming circles as "The White Hand Sprite", the "Ghost Animation", and the "Buried Alive Model". Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.

The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?
After this, the battle would have been initiated. Once in
"battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown.

lDwu4Ks.png


#2
PSI Hedgehog

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Interesting indeed. Of course I am not too surprised. There was an episode of the show with Porygon that caused seizures.
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#3
Xian Shade

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Ever listened to the actual original theme? Don't.

A friend of mine is in the study of hemisync, which is the use of tunes to manipulate the brain for different purposes (he primarily studies the beneficial), much like the article above lists. I played it only for a few moments, and he told me to turn it off, explaining that it sporadically triggers beta and theta frequencies back and forth, too rapidly. THAT'S what was unbalancing the kids. I actually scared him by playing this for him, wondering what the hell the japanese were thinking by implementing this into a children's game.
"Bad robot ninjas have kidnapped the wildlife. Are you a fast enough Hedgehog to save the wildlife?" ~RScoKm
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"My luck is so bad that if I bought a cemetery, people would stop dying." ~Ed Furgol
"Bad taste is simply saying the truth before it should be said." ~Mel Brooks
"Walruses are among the only mammals in the world that do not process liquid waste via a bladder organ. Once digested, liquid waste is absorbed through the lining of the small intestine and secreted through the skin." That's why people ignored Rotor." ~anonymous
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#4
furrykef

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Really? I thought doing that with music requires the use of binaural beats, which in turn requires 1) stereo sound, and 2) headphones. I guess maybe there's another way to do it, though...

#5
Xian Shade

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It was late and I didn't explain myself well... I 'do' have stereo sound on my laptop, and he's studied it long enough to be able to interpret the beats even without headphones. When I said it sporadically triggered the beta & theta frequencies back & forth, too rapidly, he was referring to the beats alternating between the two sides, one sound, each ear. He can easily understand why this would mentally unbalance children, and even some adults. He said, and I quote: "Two things: One, never play that in front of me again, because that seriously disturbed me, and Two, I need to download that for weapons-grade experimentation."

He's funny, but regardless of the tone, the 'buried alive' and 'whithand' things are false. I have early japanese ports of pokemon green, and have found no evidence of these disturbing images and objects. The article above states that there were supplied images. I was unable to find 'any', nor any actual video of it existing anywhere.

Shadow, since you found that article, perhaps you can tell us if such images existed on the article you found?
"Bad robot ninjas have kidnapped the wildlife. Are you a fast enough Hedgehog to save the wildlife?" ~RScoKm
"I could tell my parents hated me. My bath toys were a toaster and a radio." ~Rodney Dangerfield
"My luck is so bad that if I bought a cemetery, people would stop dying." ~Ed Furgol
"Bad taste is simply saying the truth before it should be said." ~Mel Brooks
"Walruses are among the only mammals in the world that do not process liquid waste via a bladder organ. Once digested, liquid waste is absorbed through the lining of the small intestine and secreted through the skin." That's why people ignored Rotor." ~anonymous
"If there were a building that stood for grammatical integrity, your post would be the plane that crashed into it." ~ThePeaGuy
"NO! No summoning evil gods! Bad Mel!" ~Crais Sewell, Mimana Iyar Chronicle

#6
Shadow

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QUOTE (Xian Shade @ May 2 2010, 08:14 AM) <{POST_SNAPBACK}>
It was late and I didn't explain myself well... I 'do' have stereo sound on my laptop, and he's studied it long enough to be able to interpret the beats even without headphones. When I said it sporadically triggered the beta & theta frequencies back & forth, too rapidly, he was referring to the beats alternating between the two sides, one sound, each ear. He can easily understand why this would mentally unbalance children, and even some adults. He said, and I quote: "Two things: One, never play that in front of me again, because that seriously disturbed me, and Two, I need to download that for weapons-grade experimentation."

He's funny, but regardless of the tone, the 'buried alive' and 'whithand' things are false. I have early japanese ports of pokemon green, and have found no evidence of these disturbing images and objects. The article above states that there were supplied images. I was unable to find 'any', nor any actual video of it existing anywhere.

Shadow, since you found that article, perhaps you can tell us if such images existed on the article you found?

No,there was no pictures.I would have added them if there were.But I did some more searching and someone who experienced something first hand came forward from an email.This is what it had to say.
QUOTE
Hello ****,
I must say, I was quite surprised when I received your email. The fact that anyone even knew about what happened stunned me, let alone that someone showed a genuine interest in it. Now, let me start off by saying this, the Tone did not effect me the same way it effected others. I honestly believe that this is because I was scared after hearing it for about ten minutes, and turned the volume off. The noise had put me almost into a trance. I don't know why. I played a newer version of the game, with the same music, but no trance. I find this very strange. Now, onto the issue of the hand and the "Buried Alive Model" as you called it. First, I will address the hand. I was walking around the town, right outside of the tower, actually. And all of a sudden, a battle began on my screen. But there was no transition into it. The battle screen just appeared over the map. You could actually see details of the map in the battle screen. Where the opposing monster would be, there was simply what appeared to be a white glove, almost like one from the Mario games. Anyway, I tried to attack it, and the game returned an error, then the screen went dark for a moment. When the screen lit back up, I was inside the tower, on the top floor. When I tried to move my character, a series of garbled junk characters appeared in a text box, and the game shut down. For some reason, I was terrified to turn it back on.

I don't know why, but for a good three days, I could not turn that game back on! I finally did, out of sheer curiosity. I was back at Pallet Town, my whole game was gone! Except that I still had all my monsters. They were at level 0, and with 0 health, but could still battle. I eventually started a new game, for fear of corrupting my game data. When I finally got back to Lavender Town, I experienced the "Buried Alive Model", or at least I think that's what it was. I was progressing through the tower, no problem, when suddenly, I was back infront of the tower. I was confused, and tried to re-enter. When I walked through the door, I was in a very strange, distorted room.If you have ever seen Missing.No, the room looked similar to it's graphic. I tried to exit, but the game would not let me. I moved forward, and then it happened. I had turned the sound back on by this point, and the music became distorted, it almost sounded like a scream. Then, on the screen, one of the "ghost" sprites appeared, flashing in and out. I passed out for about a half hour at this point. I never picked the game up again. If you have anymore questions, I will answer them to the best of my ability.
Signed,
*****

lDwu4Ks.png


#7
furrykef

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(Heh, I see now that if I had read the article more closely, it was indeed discussing binaural beats.)

QUOTE (Xian Shade @ May 2 2010, 10:14 AM) <{POST_SNAPBACK}>
It was late and I didn't explain myself well... I 'do' have stereo sound on my laptop, and he's studied it long enough to be able to interpret the beats even without headphones.

I thought the original Game Boy didn't have stereo sound... it seems I was mistaken, though; it does have stereo through headphones, and probably through adapters such as the Super Game Boy. And of course emulators, though most people playing the game on an emulator are doing so illegally.

I think binaural beats without stereo would be largely ineffective because then they're no longer binaural. It's not something I've ever studied in detail, though...

The descriptions of the "White Hand" and other such things seems ridiculous, though. WhitHand.gif? Haunting.swf?? Game Boy games generally don't use GIFs and they definitely don't use Flash. Nor do they have a file system, so they're unlikely to have any filenames in them at all. Now, it's possible that maybe they made a prototype version on a computer and then these filenames crept into the Game Boy version as a result, but it seems rather unlikely to me. So it's possible, but very suspicious, particularly coupled with Xian Shade's inability to turn up anything. The Pokemon Red/Blue ROM has been hacked to hell and back by now, possibly more than any other game (besides the Mario series); if such things existed, we would know about them.

Honestly, the dubious nature of this is enough to call the rest of the article into question. That's not to say that there are no binaural beats; maybe there are and maybe they even do have strange effects. But I don't think this article is a reliable source.

- Kef

#8
Xian Shade

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Oh yes, Gameboy 'did' have stereo sound. I used to have a massive hookup for my gameboy color that came with a screen magnifier, projected buttons, and twin speakers that folded in around the screen when not in use. nice design, but WAY too bulky. So yes, the gameboy had stereo sound... at least by that time.

I found another article that someone wrote for lulz that detailed the investigation into the deaths. In their 'article', they stated that most of the carts had new games, with a single pokemon sometimes, too low a level to make it to lavender town, and it was supposedly a random encounter too early in the game that tied to the life beyond, sending messages specifically to the individuals playing... the message would be from a dead relative, or a dead pet, telling them they miss them, they love them, come be with them, join them, follow them.

After reading most of the way through it, I realized it was very elaborate fanfiction spoofing it, since they detailed the retired detective following the directions of the now-dead people responsible, played the game, encountered the strange 'situation' in which his wife and son were talking to him. It cut out, and then he was surrounded by children. dozens of them, scrambling for his gameboy, and he saw the man responsible (who was dead) sitting in his chair, telling him what he needed to do to be with them again, indicating his old gun.

I'm beginning to think everything but the music was a spoof. I remembered my version of Red & Blue quite well but seemingly blocked out the tower until I watched a video of it online. I now recall SHUTTING OFF the music because it was bothering me.
"Bad robot ninjas have kidnapped the wildlife. Are you a fast enough Hedgehog to save the wildlife?" ~RScoKm
"I could tell my parents hated me. My bath toys were a toaster and a radio." ~Rodney Dangerfield
"My luck is so bad that if I bought a cemetery, people would stop dying." ~Ed Furgol
"Bad taste is simply saying the truth before it should be said." ~Mel Brooks
"Walruses are among the only mammals in the world that do not process liquid waste via a bladder organ. Once digested, liquid waste is absorbed through the lining of the small intestine and secreted through the skin." That's why people ignored Rotor." ~anonymous
"If there were a building that stood for grammatical integrity, your post would be the plane that crashed into it." ~ThePeaGuy
"NO! No summoning evil gods! Bad Mel!" ~Crais Sewell, Mimana Iyar Chronicle

#9
salamander

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Lots of things are dubious about that article.. For instance the first games had no animated sprites at all, and the graphics weren't that detailed. And there is no "Game Over" in pokemon.
The town music is pretty creepy, I'll give it that..

#10
Xian Shade

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There were two 'game over' screens, actually. One was completing the main objective of the game (getting the eight badges & beating the elites & the champ, who ended up being your rival), and the second was when you defeated/captured Mewtwo. Not sure why he needed his own game over screen...
"Bad robot ninjas have kidnapped the wildlife. Are you a fast enough Hedgehog to save the wildlife?" ~RScoKm
"I could tell my parents hated me. My bath toys were a toaster and a radio." ~Rodney Dangerfield
"My luck is so bad that if I bought a cemetery, people would stop dying." ~Ed Furgol
"Bad taste is simply saying the truth before it should be said." ~Mel Brooks
"Walruses are among the only mammals in the world that do not process liquid waste via a bladder organ. Once digested, liquid waste is absorbed through the lining of the small intestine and secreted through the skin." That's why people ignored Rotor." ~anonymous
"If there were a building that stood for grammatical integrity, your post would be the plane that crashed into it." ~ThePeaGuy
"NO! No summoning evil gods! Bad Mel!" ~Crais Sewell, Mimana Iyar Chronicle

#11
furrykef

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Wait, wait, I missed this bit...

QUOTE
The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played.

You mean... it would try to permanently (or semi-permanently) change what the Game Boy displayed upon booting up?

Ha ha ha ha ha! That's like 47 different kinds of impossible. The Game Boy's start up sequence is on a ROM chip. You can't overwrite stuff on a ROM chip unless the chip is designed for it, which would have been 1) way too expensive, and 2) completely pointless. There wouldn't even be a way to even try to code this, let alone succeed at it, since there is simply no way to access the data. There's no circuitry for it. You can't interface to something that doesn't exist.

And of course there's the "staticmesh.wav" thing... and once again, generally, Game Boy games didn't use file systems and they didn't use WAV files (WAV-like files, sure, but not WAV specifically).

Whoever wrote this was either a satirist or really had no idea what they were talking about.

#12
The Man

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The first or second thing a doctor will ask is what the children have been doing lately?

Too many teh video games.

Oh, snap.





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